Post by Deleted on Oct 7, 2019 9:24:10 GMT
GENERAL INFORMATION
NAME: Hascap (Last name TBD) || "Capper / Cap" (*Nicknames)
CODE NAME: N/A
ALIGNMENT: Civilian
TITLE: None Yet
AGE: Nineteen
GENDER: Male - He/Him
QUIRK DETAILS
QUIRK NAME: TINKER
CLASSIFICATION: Mutation
DESCRIPTION: TINKER projects a pale green light from Hascap's pupils like a flashlight. This lets him see ultraviolet light and X-rays, or just light up the dark. He can dilate and contract his pupils- Dilating allows Cap to widen the light's diameter but shorten the range, while the latter is the opposite. The maximum of either is 20 meters, but the minimum in turn for the other is 1m. He can adjust inbetween freely. However, TINKER's main effect occurs when the light strikes machinery. The light, which is an enhanced, electrical X-Ray reflects a machine's electrical signals and computer code and transmitting it to Hascap. This allows him to "download" the data into his brain to read machines and instinctively know how to operate what he's looking at, or peek at the memory inside it. To name a few, this allows him to do things like find bugs in code, safely drive an unfamiliar vehicle, or steal passwords. His eyes can project 2D holograms when not scanning machinery, too!
QUIRK POWER LIMIT: Hascap's quirk can only be used for twenty minutes before he suffer negative effects. Extended use causes watery eyes, painful migraines, and hazy vision that intensify with time and eventually can turn into temporary blindness if he continues to use it to the thirty-minute mark. These can last for up to six hours after depending on the severity. He needs an hour-long break while still beneath the 20 minute threshold to refresh the time, and this increases when sideffects take hold. Cap can only read what's in TINKER's lights. Something distant or something large will take longer, as he needs to scan across it. On average it takes him fifteen seconds to process one gigabyte's worth of information, and he can hold up to 50 GB in his mind. Locating a specific piece of data generally takes at least a minute, or longer if the device is complicated. He can find a phone password fairly easily, but finding how to break through a protected firewall will take much longer. Of course, physical harm to his eyes can disrupt or disable TINKER's powers, too.
QUIRK TECHNICAL LIMIT: TINKER requires immense concentration to use. Distractions, whether they be internal or external, can hamper TINKER's "download speed" and Hascap's ability to process it. But once he turns off his vision, Cap forgets the specifics of the device, and he'd have to scan through again to work it again. Because of this, he's made a habit writing information down, but the instinctive "feel" for the machine is lost when TINKER is deactivated. There is the visual indicator of bright light being projected onto the device of choice that can alert foes that something is up, too. However, unless someone has a quirk that lets them see higher wavelengths of light, they won't be able to see its interior like Cap can with his enhanced range, just the pale green light on its surface. He can't see through anything that isn't metallic, and TINKER itself is completely incapable of harming others.
QUIRK FACTOR:
Power 0
Finesse 4
Stamina 1
SUPER MOVE: RECODE > When Hascap physically touches a device he's fully scanned, he can instantly transmit the stored signals and code in his brain right the machine at will. However, this allows him to alter them or add new things in his mind before projecting them back onto the machine. The reprogrammed effects, which can be helpful or hurtful depending on what he sees fit, remain even after Cap disables his Quirk, though they can always be fixed or removed by someone who knows how to work the device. The effects of this quirk can range from inverting a car's steering controls to removing key code in computers and crashing servers- as long as it's in the base device's realm of capability. He can't program a car to go faster, but he can program the horn to accelerate it instead of make noise. Using this Super Move causes immense strain, causing the sideffects of overuse to surface early or intensify if he's already in the dangerous range. Any negative drawbacks last twice as long after Recode is used.
COSTUME: TOOLKIT > A handy-dandy leather toolbelt filled with an engineer's essential tools and a healthy helping of fasteners, along with other general necessities like batteries and wires. This allows him directly tinker with most devices on the go!... Or give someone a whack on the nose with a hammer. There's a few empty pockets that he can store other things he finds on the go in as well.
EXPERTISE: TECHIE > Cap knows engineering and robotics from top to bottom! Even his regular knowledge of machinery is extremely developed. After all, he's focused his effort into learning mechanics instead of the conventional hero route.
FLAW: NERD GLASSES > Cap is short-sighted, thanks to numerous past instances of overusing his Quirk. He can't see things unless they're right in his face. To solve this, he has a pair of prescribed glasses that gift him normal sight. Taking them off or cracking them severely hampers his sight, and in turn his Quirk as well. Unless it can fit in his shortened field of vision, his Quirk becomes useless when the machine he's looking at is a blurry mess.
APPEARANCE
WORK IN PROGRESS
BACKGROUND
WORK IN PROGRESS
OOC INFO
Played by Sketch; also writes @sketch