Post by Hammer on Oct 2, 2019 2:29:03 GMT
NAME: Niko Tarasovich
CODE NAME: Hammer
ALIGNMENT: Villain
TITLE: N.A
AGE: 26
GENDER: Male
QUIRK NAME: SHARK
QUIRK CLASSIFICATION: Mutant
QUIRK DESCRIPTION: His quirk allows him to use his thick skull in order to deal damage to his enemies. What he lacks in his mouth like a normal shark would, his head is what gives him his strength. The faster he runs at someone, the greater the impact from his head butt is going to be. Since he's a shark guy, he is able to survive underwater for up to 30 minutes He also doubles his speed and strength when fighting underwater.
All Quirks have raw output and operational or technical limits. Some of these can be subverted (not erased) through Adaptations, but starting characters will be hampered.
QUIRK POWER LIMIT: If used for an hour, he will start to feel muscle pains and aches. If it exceeds 2 hours, he will borderline collapse and knock out.
QUIRK TECHNICAL LIMIT: Since the quirk has also made him taller and bigger, he can barely fit indoors and cannot drive a car.
QUIRK FACTOR:
Power 2
Finesse 1
Stamina 2
Quirk Factor refers to the natural characteristics of a Quirk. Power refers to raw output potential of a Quirk. Finesse refers to innate control and manageability. Stamina refers to prolonged use and resistance to the negative effects of their Quirk. You have five (5) points to distribute between these attributes. A Quirk might be powerful but lack of Finesse, or have a variety of uses but be exhausting. Eraser Head's Erasure could be 3/1/1, for example; he has a strong ability, but only the one application and a low usage limit. Consider your description and limits when assigning numbers here, as the Quirk Factor will inform all combat.
SUPER MOVE: Hammerhead Smash! > Charging at full speed, he is able to head-butt his opponent.
COSTUME: Elbow and knee pads along with shin guards is what he wears at all times when he fights people.
EXPERTISE: Waterobics -- he is a very good swimmer, practiced in moving underwater.
FLAW: His biggest fear are cockroaches. One look at them and the once head bashing man will cower in fear.
APPEARANCE: 7'0ft and 250lb
BACKGROUND:
Born in Norvilsk, a river town in Siberia, he was born into two fisherman parents who made it their life goal of being fishermen. At the age of four is when his quirk started to fully take affect. The doctors determined that there was no reversible cure for this and because of the constant laughing and teasing of his appearance, he never became a student and instead, worked at the local docks where he would be a fisherman. This would be good at an early age since he was acquiring money for his family however, one fateful night changed everything. A robbery had gone wrong in his house and he came an orphaned. Having worked in the fisherman business since the age of five all the way till the age of ten, he was given a big raise due to the lost of his parents.
When he thought life couldn't get any worse it did, his co workers started to talk to him about a business opportunity and wanting to obtain more money in order to supply is alcohol addiction he took it. He was eventually caught and arrested committing his very first crime which was bank robbery. He would spend the next ten years of his life in prison for the crime. Even though he got use to being in the system, a lot of his fellow inmates and friends respected him because of his strength and he enjoyed being in there with them because he had control of a small gang inside. Eventually he saw it as a bad situation when he got into too many fights and was eventually put in solitary. What seemed like a curse at the time was truly a blessing. During his time in solitary he was able to only grow his ability in smashing and bashing at wall with his head and overall gaining strength from it/ He finally got out at the age of twenty six after so many charges he had received while locked up. Now he's a free man and still continuing to commit crime.
CODE NAME: Hammer
ALIGNMENT: Villain
TITLE: N.A
AGE: 26
GENDER: Male
QUIRK NAME: SHARK
QUIRK CLASSIFICATION: Mutant
QUIRK DESCRIPTION: His quirk allows him to use his thick skull in order to deal damage to his enemies. What he lacks in his mouth like a normal shark would, his head is what gives him his strength. The faster he runs at someone, the greater the impact from his head butt is going to be. Since he's a shark guy, he is able to survive underwater for up to 30 minutes He also doubles his speed and strength when fighting underwater.
All Quirks have raw output and operational or technical limits. Some of these can be subverted (not erased) through Adaptations, but starting characters will be hampered.
QUIRK POWER LIMIT: If used for an hour, he will start to feel muscle pains and aches. If it exceeds 2 hours, he will borderline collapse and knock out.
QUIRK TECHNICAL LIMIT: Since the quirk has also made him taller and bigger, he can barely fit indoors and cannot drive a car.
QUIRK FACTOR:
Power 2
Finesse 1
Stamina 2
Quirk Factor refers to the natural characteristics of a Quirk. Power refers to raw output potential of a Quirk. Finesse refers to innate control and manageability. Stamina refers to prolonged use and resistance to the negative effects of their Quirk. You have five (5) points to distribute between these attributes. A Quirk might be powerful but lack of Finesse, or have a variety of uses but be exhausting. Eraser Head's Erasure could be 3/1/1, for example; he has a strong ability, but only the one application and a low usage limit. Consider your description and limits when assigning numbers here, as the Quirk Factor will inform all combat.
SUPER MOVE: Hammerhead Smash! > Charging at full speed, he is able to head-butt his opponent.
COSTUME: Elbow and knee pads along with shin guards is what he wears at all times when he fights people.
EXPERTISE: Waterobics -- he is a very good swimmer, practiced in moving underwater.
FLAW: His biggest fear are cockroaches. One look at them and the once head bashing man will cower in fear.
APPEARANCE: 7'0ft and 250lb
BACKGROUND:
Born in Norvilsk, a river town in Siberia, he was born into two fisherman parents who made it their life goal of being fishermen. At the age of four is when his quirk started to fully take affect. The doctors determined that there was no reversible cure for this and because of the constant laughing and teasing of his appearance, he never became a student and instead, worked at the local docks where he would be a fisherman. This would be good at an early age since he was acquiring money for his family however, one fateful night changed everything. A robbery had gone wrong in his house and he came an orphaned. Having worked in the fisherman business since the age of five all the way till the age of ten, he was given a big raise due to the lost of his parents.
When he thought life couldn't get any worse it did, his co workers started to talk to him about a business opportunity and wanting to obtain more money in order to supply is alcohol addiction he took it. He was eventually caught and arrested committing his very first crime which was bank robbery. He would spend the next ten years of his life in prison for the crime. Even though he got use to being in the system, a lot of his fellow inmates and friends respected him because of his strength and he enjoyed being in there with them because he had control of a small gang inside. Eventually he saw it as a bad situation when he got into too many fights and was eventually put in solitary. What seemed like a curse at the time was truly a blessing. During his time in solitary he was able to only grow his ability in smashing and bashing at wall with his head and overall gaining strength from it/ He finally got out at the age of twenty six after so many charges he had received while locked up. Now he's a free man and still continuing to commit crime.