Post by Blackout on Oct 20, 2019 5:40:19 GMT
NAME: Sada Asuka
CODE NAME: Blackout
ALIGNMENT: Villain
TITLE: N/A
AGE: 20
GENDER: Female
QUIRK NAME: ION WAVE
QUIRK CLASSIFICATION: EMITTER
QUIRK DESCRIPTION: ION WAVE allows Blackout to temporarily store, and later convert the kinetic energy her body produces into particle energy waves with a potent ionizing effect. This can result in some minor burn damage, but only prolonged exposure with a high volume of energy is sufficient to cause serious injury. As a result, this quirk is inefficient if not entirely ineffective as a combat ability -- at least when used directly.
The more useful side to ION WAVE is the havoc it can wreak upon electronics. When utilized correctly, it can jumble up communications, and scramble or short out electronic devices. With extended and deliberate applications, these waves can even go so far as to cause minor blackouts. Although this quirk does have some clear combat utility, such as in disrupting important tools for organization between heroes, its most frequent usage has been to short out alarm systems and security cameras to allow for relatively pain-free acts of theft.
QUIRK POWER LIMIT: The ION WAVE quirk is inherently limited by the amount of kinetic energy Blackout can produce naturally. For minor disruption, simple movements may be enough, allowing her to use her quirk for hours at a time. For anything more complex, a larger build-up of energy is required. Energy can only be stored on a temporary basis, around an hour, preventing a serious stockpiling of energy. Her maximum output is thus limited by the amount of physical activity she can sustain within that period -- and a marathon is going to generate energy more slowly than a sprint. Literally and figuratively. After about an hour of building up energy through running, she is able to produce a wave large enough to cover multiple buildings at once.
QUIRK TECHNICAL LIMIT: The particle energy waves which Blackout produces cannot pass through most heavy materials, such as concrete. This means that in order to actually short out a system, there has to be some way for her wave to actually reach it: this could be through an open window, or from an outside outlet, but there is no way for her to simply fire through a thick wall and knock out power to a building. The same goes for the heat damage the ability can cause. In addition, damage to electronics tends to be of a temporary nature: it requires a sustained effort to deal permanent damage, limiting the long-term damage she can deal to hero or police equipment being actively used.
QUIRK FACTOR:
Power 2
Finesse 1
Stamina 2
SUPER MOVE: ION CANNON > Through exceptional focus, and even more effort, Blackout is able to narrow the effects of her quirk into a single, focused attack! By concentrating such a high volume of energy into a single blast, she is able to force her energy to soak through materials that would usually disperse it. This can allow her to short out an entire building or installation through striking the exterior, albeit temporarily. Targeted towards a person, this can cause extreme burn damage -- but is exceptionally difficult to aim. This naturally requires a high amount of kinetic energy to pull off.
COSTUME: Although she doesn’t wear a costume, Blackout is able to infuse her one of her bracelets with the same ionized energy that she releases as part of her quirk. This can be thrown to extend the range of her quirk, or to get around barriers or through windows. In effect, she can turn her bracelet into a sort of makeshift ion grenade -- although it doesn’t actually explode.
EXPERTISE: Sometimes, shutting off the power isn’t enough for a break-and-enter. Not everything is high tech, after all. For that reason, Blackout has developed a particular knack for lockpicking over the years. Whether it’s a vault or a simple door, she’s well-practiced in the art of getting through doors she’s not supposed to.
FLAW: Blackout is prone to panic when things don’t go her way. When the stress is on, her judgment tends to cloud and she can become a little too reckless. In addition, her performance will suffer, and she can even release her particle energy waves without meaning to -- in dire circumstances, she can even short out her own electronics as a result… or those of her teammates.
Where this becomes particularly noticeable is when she finds herself unable to acquire some material item or another, or worse -- has something taken away. Given her affinity for fashion, it goes without saying that she'll throw a fit in an instant if someone ruins her jacket, steals one of her bracelets, or otherwise tarnishes her 'look'. A little burn mark or rip is okay. But once it stops looking 'cool' and starts looking like something for the bin, she stops being okay.
APPEARANCE: Blackout has never seen the need for a costume, instead tending towards whichever outfit she’s feeling for that given day. Usually, it’s some combination of shorts, combat boots, and a jacket or shirt. She wears her bright blonde hair loose and uses a modest amount of make-up to help accentuate her otherwise soft features.
Art by Han2 (Commission)
BACKGROUND: Sada Asuka had no intention of becoming a villain. In fact, she shared a common dream among the day’s youth: she wanted to be a pro hero. She wanted it a little too much, in fact. That was always her issue, right from when she was little. When she decided she wanted something, she couldn’t bring herself to accept any reason for why she couldn’t have it. She would throw a fit for a piece of candy, cry when she was picked second in playground sports, and even break toys that didn’t belong to her so that nobody else could have them, either. In short, she was spoiled, jealous, and temperamental. But she was also a kid, and sometimes -- kids are just like that. Her parents loved her, but their parenting skills weren’t the best.
Still, there was a good person somewhere in Asuka. She wasn’t above empathy, and on occasion, she would go out of her way to help out her friends or to try to make them happy. When it came time to finally make good on her childhood dream, she successfully enrolled for the hero track at a small, but relatively prestigious school in the north of Japan. It couldn’t hold a candle to an institution like UA, but it still produced solid pro heroes from time to time. In her first year, her parents moved all the way from central Japan to be nearer to her, in order to support her goals and give her the best chance to succeed. At the same time, she became popular amongst her teachers for being a particularly bright, and even polite young hero-in-the-making.
Sure, the jealousy was still a problem. But with mentors in her life with a little more comfort with authority than her parents, all the signs were there that she just might be able to mature past her childhood attitude problems. But as is so often the case, a bully came between her and that happy possibility. This bully was a boy in the same year as her, routinely selected to the same class: he also enjoyed favour among his professors, but tended to mock Asuka when the students were on their own. He took issue with everything from her hair, to her quirk, to the way she fidgeted when she was nervous. Maybe there were signs that he would be able to grow out of his bullying phase, but for Asuka, her bully’s long-term potential as a hero meant next to nothing.
The animosity between Asuka and the bully developed over time, slowly but surely: they didn’t come to blows, and most of the time, Asuka managed to remove herself from the situation. Things only came to a boil when it came time for internships to be announced. As one of the supposedly promising students, Asuka expected to have a chance to work with at least a prominent local hero, if not a minor national hero. Instead, she wound up being assigned to a local agency that had no idea who she was or what she could do: an agency that didn’t ask for her, but just made a spot available for whoever the teachers thought deserved a spot… that couldn’t get one themselves.
Meanwhile, the bully got a first-class ticket to the capital, along with all the prestige of interning for a veteran pro.
Whatever progress Asuka had made in overcoming her jealousy issue went out the window when she returned from her internship to hear all the stories her bully had about his adventures in the city. Some of them were probably lies, but it didn’t matter. The school, the teachers, the whole system of pro heroes -- it had all conspired to confirm to her that this boy, who she hated more than anyone else in the whole world, deserved to live her dream, while her efforts went unrewarded. At least, unrewarded in her own eyes. In a fit of anger, she confronted him during a mid-class break, flinging every insult she could think of. When he predictably retorted, she struck him -- and a fight broke out.
It only lasted a handful of seconds before Asuka took a cheap shot and hit him between the legs. Then, she grabbed his arm -- and despite the shout of protest from a professor who had just noticed the commotion, wrenched it back and snapped it. She didn’t stick around to find out if she would be expelled for breaking his arm. Panic creeped in, and rather than face the consequences, she dropped out of school -- and ran away from home, to boot.
Since then, Asuka has been living on her own, stealing to get by. Her quirk has made it a surprisingly easy task, and she went from stealing for necessity for the first couple of months, to developing a habit. Theft was the perfect example of the thing she had always found out of reach: the thrill of getting exactly what she wanted, exactly when she wanted. By the time she turned eighteen, she was living in a nice apartment in the heart of Japan, paid for entirely by other people’s hard work, acquired at the steepest discount a solid quirk and a total lack of ethics could provide.
Of course, she hasn’t quite graduated to the point of actually harming other people yet… at least outside of their bank accounts. Some flicker of the lessons her teachers imparted to her has stuck, refusing to be washed away with the passage of time. But the hour is drawing late, and it’s only a matter of time before she decides that it’s in the company of the world’s avowed villains that she’ll stand the best chance of getting what she wants. After all, she may have no issue getting a few material possessions here and there, but the thing she wanted most in life has long-since been lost to her. And if she can’t be a pro hero, then maybe she can be the next best thing. There’s more than one way to have all that fame, all that money, and all that influence.
CODE NAME: Blackout
ALIGNMENT: Villain
TITLE: N/A
AGE: 20
GENDER: Female
QUIRK NAME: ION WAVE
QUIRK CLASSIFICATION: EMITTER
QUIRK DESCRIPTION: ION WAVE allows Blackout to temporarily store, and later convert the kinetic energy her body produces into particle energy waves with a potent ionizing effect. This can result in some minor burn damage, but only prolonged exposure with a high volume of energy is sufficient to cause serious injury. As a result, this quirk is inefficient if not entirely ineffective as a combat ability -- at least when used directly.
The more useful side to ION WAVE is the havoc it can wreak upon electronics. When utilized correctly, it can jumble up communications, and scramble or short out electronic devices. With extended and deliberate applications, these waves can even go so far as to cause minor blackouts. Although this quirk does have some clear combat utility, such as in disrupting important tools for organization between heroes, its most frequent usage has been to short out alarm systems and security cameras to allow for relatively pain-free acts of theft.
QUIRK POWER LIMIT: The ION WAVE quirk is inherently limited by the amount of kinetic energy Blackout can produce naturally. For minor disruption, simple movements may be enough, allowing her to use her quirk for hours at a time. For anything more complex, a larger build-up of energy is required. Energy can only be stored on a temporary basis, around an hour, preventing a serious stockpiling of energy. Her maximum output is thus limited by the amount of physical activity she can sustain within that period -- and a marathon is going to generate energy more slowly than a sprint. Literally and figuratively. After about an hour of building up energy through running, she is able to produce a wave large enough to cover multiple buildings at once.
QUIRK TECHNICAL LIMIT: The particle energy waves which Blackout produces cannot pass through most heavy materials, such as concrete. This means that in order to actually short out a system, there has to be some way for her wave to actually reach it: this could be through an open window, or from an outside outlet, but there is no way for her to simply fire through a thick wall and knock out power to a building. The same goes for the heat damage the ability can cause. In addition, damage to electronics tends to be of a temporary nature: it requires a sustained effort to deal permanent damage, limiting the long-term damage she can deal to hero or police equipment being actively used.
QUIRK FACTOR:
Power 2
Finesse 1
Stamina 2
SUPER MOVE: ION CANNON > Through exceptional focus, and even more effort, Blackout is able to narrow the effects of her quirk into a single, focused attack! By concentrating such a high volume of energy into a single blast, she is able to force her energy to soak through materials that would usually disperse it. This can allow her to short out an entire building or installation through striking the exterior, albeit temporarily. Targeted towards a person, this can cause extreme burn damage -- but is exceptionally difficult to aim. This naturally requires a high amount of kinetic energy to pull off.
COSTUME: Although she doesn’t wear a costume, Blackout is able to infuse her one of her bracelets with the same ionized energy that she releases as part of her quirk. This can be thrown to extend the range of her quirk, or to get around barriers or through windows. In effect, she can turn her bracelet into a sort of makeshift ion grenade -- although it doesn’t actually explode.
EXPERTISE: Sometimes, shutting off the power isn’t enough for a break-and-enter. Not everything is high tech, after all. For that reason, Blackout has developed a particular knack for lockpicking over the years. Whether it’s a vault or a simple door, she’s well-practiced in the art of getting through doors she’s not supposed to.
FLAW: Blackout is prone to panic when things don’t go her way. When the stress is on, her judgment tends to cloud and she can become a little too reckless. In addition, her performance will suffer, and she can even release her particle energy waves without meaning to -- in dire circumstances, she can even short out her own electronics as a result… or those of her teammates.
Where this becomes particularly noticeable is when she finds herself unable to acquire some material item or another, or worse -- has something taken away. Given her affinity for fashion, it goes without saying that she'll throw a fit in an instant if someone ruins her jacket, steals one of her bracelets, or otherwise tarnishes her 'look'. A little burn mark or rip is okay. But once it stops looking 'cool' and starts looking like something for the bin, she stops being okay.
APPEARANCE: Blackout has never seen the need for a costume, instead tending towards whichever outfit she’s feeling for that given day. Usually, it’s some combination of shorts, combat boots, and a jacket or shirt. She wears her bright blonde hair loose and uses a modest amount of make-up to help accentuate her otherwise soft features.
Art by Han2 (Commission)
BACKGROUND: Sada Asuka had no intention of becoming a villain. In fact, she shared a common dream among the day’s youth: she wanted to be a pro hero. She wanted it a little too much, in fact. That was always her issue, right from when she was little. When she decided she wanted something, she couldn’t bring herself to accept any reason for why she couldn’t have it. She would throw a fit for a piece of candy, cry when she was picked second in playground sports, and even break toys that didn’t belong to her so that nobody else could have them, either. In short, she was spoiled, jealous, and temperamental. But she was also a kid, and sometimes -- kids are just like that. Her parents loved her, but their parenting skills weren’t the best.
Still, there was a good person somewhere in Asuka. She wasn’t above empathy, and on occasion, she would go out of her way to help out her friends or to try to make them happy. When it came time to finally make good on her childhood dream, she successfully enrolled for the hero track at a small, but relatively prestigious school in the north of Japan. It couldn’t hold a candle to an institution like UA, but it still produced solid pro heroes from time to time. In her first year, her parents moved all the way from central Japan to be nearer to her, in order to support her goals and give her the best chance to succeed. At the same time, she became popular amongst her teachers for being a particularly bright, and even polite young hero-in-the-making.
Sure, the jealousy was still a problem. But with mentors in her life with a little more comfort with authority than her parents, all the signs were there that she just might be able to mature past her childhood attitude problems. But as is so often the case, a bully came between her and that happy possibility. This bully was a boy in the same year as her, routinely selected to the same class: he also enjoyed favour among his professors, but tended to mock Asuka when the students were on their own. He took issue with everything from her hair, to her quirk, to the way she fidgeted when she was nervous. Maybe there were signs that he would be able to grow out of his bullying phase, but for Asuka, her bully’s long-term potential as a hero meant next to nothing.
The animosity between Asuka and the bully developed over time, slowly but surely: they didn’t come to blows, and most of the time, Asuka managed to remove herself from the situation. Things only came to a boil when it came time for internships to be announced. As one of the supposedly promising students, Asuka expected to have a chance to work with at least a prominent local hero, if not a minor national hero. Instead, she wound up being assigned to a local agency that had no idea who she was or what she could do: an agency that didn’t ask for her, but just made a spot available for whoever the teachers thought deserved a spot… that couldn’t get one themselves.
Meanwhile, the bully got a first-class ticket to the capital, along with all the prestige of interning for a veteran pro.
Whatever progress Asuka had made in overcoming her jealousy issue went out the window when she returned from her internship to hear all the stories her bully had about his adventures in the city. Some of them were probably lies, but it didn’t matter. The school, the teachers, the whole system of pro heroes -- it had all conspired to confirm to her that this boy, who she hated more than anyone else in the whole world, deserved to live her dream, while her efforts went unrewarded. At least, unrewarded in her own eyes. In a fit of anger, she confronted him during a mid-class break, flinging every insult she could think of. When he predictably retorted, she struck him -- and a fight broke out.
It only lasted a handful of seconds before Asuka took a cheap shot and hit him between the legs. Then, she grabbed his arm -- and despite the shout of protest from a professor who had just noticed the commotion, wrenched it back and snapped it. She didn’t stick around to find out if she would be expelled for breaking his arm. Panic creeped in, and rather than face the consequences, she dropped out of school -- and ran away from home, to boot.
Since then, Asuka has been living on her own, stealing to get by. Her quirk has made it a surprisingly easy task, and she went from stealing for necessity for the first couple of months, to developing a habit. Theft was the perfect example of the thing she had always found out of reach: the thrill of getting exactly what she wanted, exactly when she wanted. By the time she turned eighteen, she was living in a nice apartment in the heart of Japan, paid for entirely by other people’s hard work, acquired at the steepest discount a solid quirk and a total lack of ethics could provide.
Of course, she hasn’t quite graduated to the point of actually harming other people yet… at least outside of their bank accounts. Some flicker of the lessons her teachers imparted to her has stuck, refusing to be washed away with the passage of time. But the hour is drawing late, and it’s only a matter of time before she decides that it’s in the company of the world’s avowed villains that she’ll stand the best chance of getting what she wants. After all, she may have no issue getting a few material possessions here and there, but the thing she wanted most in life has long-since been lost to her. And if she can’t be a pro hero, then maybe she can be the next best thing. There’s more than one way to have all that fame, all that money, and all that influence.